Monday, November 28, 2011
Status Update Nov20-26
For the week of 11/20 I worked on the HUD it was a while since i used action script. My teacher gave a great site on how to use udk paint. I will have to post up the link. Also i had to relearn how to make a upk. It took me a while and how to make a material. Also to i had to mod a texture to make it look like a crate. Also to i started texturing the map to. For the map i have some more ideas I want to add to the map. So over all i got a lot done with.
Monday, November 21, 2011
Status Update Nov14-19
For this week i spent a lot of time working on the start Menu. It in it rough stages and i have it working in UDK and have the kismet working on it. I got some help from my group for ideas and more input. Also to this was a refresher in on how to use action script 2. And i should be able to put up picture of my menu in the next couple days with some description of it. Also to during the break i should be able to add more menu and have some animations add to it
Monday, November 14, 2011
Status Update Nov6-12
I spent tremendous amount of time this week working on developing the rough stages of the map. I found this to be very interesting and challenging. I really enjoyed the experience of designing the map and seeing it start to come to life. I also changed the camera perspective to a slide scrolling instead of FPS. I shared with the group how to change the camera perspective. Roles have been assigned to the group, mine are Title Menu, HUD, and the Map.
Sunday, November 6, 2011
Status Update Oct31-Nov6
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| Title Menu Concept |
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| Pause Menu Concept |
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| HUD Concept with Hiding Crystal |
This week we revisited our high concept document and made adjustment in the flow of the document to reflect a narrative rather than technical document. We continued as a group to divide up the work/assignments for the past week for our GDD document. I continued to work on my outline for the title menu, for the HUD, and for the pause menu. The outline describe what each function is e.g. the start button starts the game. I worked on the title menu concept art, HUD art and the pause menu art. I will include pictures of title menu, HUD, and pause menu art in this post 11/7.
Sunday, October 30, 2011
Oct24-Oct30 Status Update
This week we divided into teams and I'm with a great group of five guys. We have all worked together throughout our course work at DeVry, and now we have an opportunity to use our strengths to design and develop a game. Assassin Creed Brothers Hood and Thief 3 are the inspiration for the type of game that we all want to design. What was lacking in developing our game was a title, however Kyle came up with the title. Will save the name of the game until next week, a surprise! As a group, we decided that Wednesday will be the day that we all get together and monitor what we have done or what we need to do as a group or individuals. As of now, I will be responsible for the "flash work," my responsibilities will include the title screens, pause screens and the HUD. I have been doing some very rough sketches for the menu. As a group we have the High Concept Document done, and we are waiting for teacher input.
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