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Title Menu Concept |
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Pause Menu Concept |
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HUD Concept with Hiding Crystal |
This week we revisited our high concept document and made adjustment in the flow of the document to reflect a narrative rather than technical document. We continued as a group to divide up the work/assignments for the past week for our GDD document. I continued to work on my outline for the title menu, for the HUD, and for the pause menu. The outline describe what each function is e.g. the start button starts the game. I worked on the title menu concept art, HUD art and the pause menu art. I will include pictures of title menu, HUD, and pause menu art in this post 11/7.