Sunday, November 6, 2011

Status Update Oct31-Nov6

Title Menu Concept

Pause Menu Concept

HUD Concept with Hiding Crystal


This week we revisited our high concept document and made adjustment in the flow of the document to reflect a narrative rather than technical document.  We continued as a group to divide up the work/assignments for the past week for our GDD document.  I continued to work on my outline for the title menu, for the HUD, and for the pause menu.  The outline describe what each function is e.g. the start button starts the game.   I worked on the title menu concept art, HUD art and the pause menu art.  I will include pictures of title menu, HUD, and pause menu art in this post 11/7.

Sunday, October 30, 2011

Oct24-Oct30 Status Update

This week we divided into teams and I'm with a great group of five guys.  We have all worked together throughout our course work at DeVry, and now we have an opportunity to use our strengths to design and develop a game.   Assassin Creed Brothers Hood and Thief 3 are the inspiration for the type of game that we all want to design.  What was lacking in developing our game was a title, however Kyle came up with the title.  Will save the name of the game until next week, a surprise!  As a group, we decided that Wednesday will be the day that we all get together and monitor what we have done or what we need to do as a group or individuals.  As of now, I will be responsible for the "flash work," my responsibilities will include the title screens, pause screens and the HUD.  I have been doing some very rough sketches for the menu.  As a group we have the High Concept Document done, and we are waiting for teacher input.