Tuesday, January 17, 2012

Status Update Jan8/12-Jan16/12

Well for this week i worked on the spotlight on the map.  Pretty much i made in action script using action script flash 5.0 a warning sign.  So when the character walks onto the spot light a warning would come up and would say in bright red warning.  Also i was working on the lighting in the map.  So i have to gut all of lighting and then rework the light so only 1 spot light would be used.  Also to i wanted to make the spot lights look more brighter.  I should be able to put up some screen shots by the end of the week.

Monday, January 9, 2012

Status Update Jan2/12-Jan/8/12

Well it was a good break but back at it.  For this week i worked on the HUD.  I had to re install abode CS 5.5. So i made a great looking box.  Inside it has the AMMO and HIT to indicate hit and ammo.  With this box i am going to over relay that over my other HUD.  Also to i am going to make some gears that will rotate clockwise and counter clock wise.  Also to i worked on the Warehouse map.  I am working on the lighting for it.  I ran into some problems with that.  But it coming along at a good pace know.  Also to i increased the spot light brightness.  So those 3 things still need to be worked on.  Also to almost forgot that i need to finish up the map but it pretty much done just need to add some boxes etc to it.  I will post a picture for new HUD up soon and some other screen shots

Monday, December 12, 2011

Status Update Dec5-Dec11

For this week we got a lot of work done.  So I learned how to edit controls for udk.  It pretty cool because it allows you to edit the editor and also to and the game it self.  It was fun because it allows you edit the 360 controller and the keyboard and remap the keyboard to.  I think it vary much fun.  Also to on Thursday i did some work with Vince on working sound effects.  I downloaded 3 of the.  They pretty good sound effects.  I made them into a upk package.  I also to i should reduce the amount of packages i have to.  For the last part of week we tried to cook the game.  But the game cooked properly and ran well.  The cooking only took about 30-45mins.  But for making the ex file the game still sets as deathmatch.  So that something i will have to work over the break. But it was a good week and a lot of work put into this week.  So i am happy how this week went  

Monday, December 5, 2011

Status Update Nov27-Dec4

Well for this week we did a lot of catch up work.  I finished my map and got the HUD to work.  The HUD has color green for it hit and red for it ammo.  Also to I got the menu to work for the game.  I had to have some outside help work on it.  But it works i just need to get the quit box to work for it.  But that should be solved this week.  Also to i got more materials to use to finish up the map and map it look professional. 

Monday, November 28, 2011

Status Update Nov20-26

For the week of 11/20  I worked on the HUD it was a while since i used action script.  My teacher gave a great site on how to use udk paint. I will have to post up the link.  Also i had to relearn how to make a upk.  It took me a while and how to make a material.  Also to i had to mod a texture to make it look like a crate.  Also to i started texturing the map to.  For the map i have some more ideas I want to add to the map. So over all i got a lot done with.

Monday, November 21, 2011

Status Update Nov14-19

For this week i spent a lot of time working on the start Menu.  It in it rough stages and i have it working in UDK and have the kismet working on it.  I got some help from my group for ideas and more input.  Also to this was a refresher in on how to use action script 2.   And i should be able to put up picture of my menu in the next couple days with some description of it.  Also to during the break i should be able to add more menu and have some animations add to it


Monday, November 14, 2011

Status Update Nov6-12

I spent tremendous amount of time this week working on developing the rough stages of the map.  I found this to be very interesting and challenging. I really enjoyed the experience of designing the map and seeing it start to come to life.  I also changed the camera perspective to a slide scrolling instead of FPS.  I shared with the group how to change the camera perspective.  Roles have been assigned to the group, mine are Title Menu, HUD, and the Map.